
In some cases, the publisher has almost gone out of its way to downplay Wesker’s involvement in the games it has touched. Instead, his core moments happen in Resident Evil 0, Resident Evil, and Resident Evil Code: Veronica - the exact three mainline games that Capcom has yet to remake. He cameos here and there, establishing his working relationship with Ada Wong, but his story doesn’t actually play out in any of those games. Oddly enough, Wesker isn’t a major player in any of the Resident Evil games Capcom has remade so far. He plays a crucial role in the first Resident Evil, with a shocking betrayal setting him up as a primary human antagonist, but he’d largely lurk in the shadows before becoming the main villain of Resident Evil 5. The virologist-turned-terrorist has a complex storyline that weaves in and out of various games. That’s mostly because the latter’s story is all about one of the franchise’s most important villains: Albert Wesker. While Capcom has remade three big mainline games, it hasn’t actually touched anything that leads into Resident Evil 5. Key details are housed in CGI films and obscure spin-offs (a major plot beat setting up Resident Evil 4 happens in a Wii light gun game). If you just try to play each mainline game in sequence, you’ll only get a small fraction of that story. It’s filled with lore, telling a sprawling story filled with corporate corruption, government intrigue, and complicated characters that have radically changed over decades.
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The Resident Evil series has one of the deepest and most complicated narratives in all of video games.
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Considering that Resident Evil 5 is a fairly modern game that’s easily available on new platforms via a remastered edition, a full remake seems like a needless risk for Capcom.Īnd looking at the publisher’ careful remake approach, it seems like the project has never been in the cards. It’s hard to imagine that Capcom would want to reopen that wound, especially for a game that’s not nearly as celebrated as the previous ones it’s remade. If the game drew such heavy criticism in 2009, one can only imagine what the reaction to it would be in a more socially conscious 2023. We are working really closely with our producers in Japan to construct these materials for the West and they are open more than ever to hearing our thoughts and ideas for assets.” “We are also designing a lot of our own assets from this side of the pond so that we are able to make strategic pieces of content that make sense for our market. “Since the RE5 controversy, we have become much more aware of how important it is that we are part of the asset creation process early on so that we are able to have a say in the end product,” Pfeiffer said. In a 2010 interview with Gamasutra (now Game Developer), Capcom senior PR manager Melody Pfeiffer addressed the controversy and noted how it impacted the way Resident Evil games are made. Judging by comments from Capcom, it doesn’t seem like the publisher is going to want to rock that boat again. A large part of Resident Evil 5 would see Redfield and Alomar killing “tribal” African monsters, largely based on racial stereotypes - a spear-wielding enemy type would specifically set off alarm bells.Ī remake of Resident Evil 5 would have no choice but to revisit that controversy, as there’s no real way to work around them without an entire rewrite. The final product would only make that worse. With some calling out the poor-taste racial implications of that idea, the game would draw criticism before it even launched. That would create an uncomfortable premise that saw Redfield, and his partner Sheva Alomar, storming through villages and killing waves of parasite-ridden Africans, most of which were Black. It would do that by sending Chris Redfield to West Africa to stop a terrorism threat. In an attempt to capitalize on Resident Evil 4, which took the series to a remote Spanish town, Capcom decided to expand on the “international” direction of the series.

Resident Evil 5 was an incredibly controversial game when it launched in 2009 due to its story and setting. Let’s get the obvious reason out of the way first.
